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Icons, Map, Shader design and Visual Style Exploration -AGOS

I worked on a short mission to help the development team design the Star map of the game.
I also had the opportunity to work on the iconography, designed some icons, made some illustrations for in-game events and helped create an original shader for the holographic "ground" of the interactive menu screens.
Interface on the last 2 mockup made by the talented UI/UX designer Maxime Ritter.